Game Designer
Jumplight Odyssey (PC)
Principal Game Designer, League of Geeks
Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks, all while managing the daily soap opera of your colorful crew.
As Principal Game Designer on Jumplight Odyssey, I worked both as a member of the leadership team to guide and champion the Game Design of Jumplight Odyssey, and also as a direct contributor, getting hands-on-tools to deliver significant game systems and content.
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Content Design
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System Design
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Writing & Narrative Design
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AI Design
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Gameplay Scripting
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Leadership & Planning
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User Testing
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Live Service Design Analysis
PC Gamer
“I look forward to taking over the SDF Catalina myself, and finding out whether I'm more of a Jean-Luc Picard or a Zapp Brannigan."
Destructoid
"A cool mix of spaceship sim and management, with an infectious nostalgia for the classics."
The Gamer
“Immediately endearing.”
Henry Mosse and the Wormhole Conspiracy (PC)
Game Designer & Producer, Bad Goat Studios
*POW!* Join Henry and the Mosse family in a wholesome point-and-click adventure about cosmic evil, secret family legacies and growing up.
My work with Bad Goat Studios centred around leading a development team in the creative, technical and strategic development of an original IP from early conception to full-release. As both Game Designer and Producer, this was both a hands-on development and strategic production role.
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Content Design
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System Design
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Writing & Narrative Design
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Gameplay Scripting
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Leadership & Planning
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User Testing
PC PowerPlay
“In terms of puzzles, story and art, this is as polished an experience as you'll find anywhere in the galaxy."
Adventure Gamers
"A stylish space adventure that embraces its traditional genre heritage while providing a grand journey to exotic new places."
GameTyrant
“...the gameplay is in a perfect spot for who it was developed for. This is a great title for parents to show to their kids and vice-versa.”
The Sims™ FreePlay (Mobile & AR)
Intern Game Designer, EA Firemonkeys
The Sims™ FreePlay lets you create, customize, design and build to your heart’s content on mobile!
At EA Firemonkeys, I developed major new content updates for the long-running live-service title, The Sims™ FreePlay, as well as wholly new features to improve the venerable project's Quality-of-Life and bring its gameplay to a whole new platform, with an Augmented Reality mode developed in association with Google's Project Tango.
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Content Design
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System Design
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AR Design
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Planning
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Live Service Design Analysis
Earthrise One (Escape Room)
Game Design, Narrative Design & User Testing, PlayReactive
EARTHRISE ONE IS AN IMMERSIVE EXPERIENCE SET ON A SPACE STATION. YOUR CREW MUST WORK TOGETHER TO REPAIR A DAMAGED SPACESHIP – AND PERHAPS UNCOVER THE MYSTERY OF ITS MISSING INHABITANTS.
I joined PlayReactive in the creation of Earthrise One during early development, to conduct a period of rapid design and testing. During this period, I developed puzzle & narrative content and conducted usertesting to prototype the escape room's gameplay and structure in a lo-fi format, to inform its construction work.
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Puzzle Design
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Writing & Narrative Design
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User Testing
VOYAGER PROJECT (PC, Networked Multiplayer)
Creative Director & Producer, Disaster Fish
Welcome aboard Voyager Project; a narrative puzzler about being alone, together, in the vast horror of space.
An asymmetric, networked multiplayer puzzler designed as a collaborative installation.
As a capstone university project for Swinburne University of Technology, I led a team of nine in a 12 month development cycle from ideation to vertical slice, exhibiting at PAX AUS 2018.
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Content Design
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System Design
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Writing & Narrative Design
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Leadership & Planning
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User Testing