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Resume

Experience

2022 - 2023

Principal Game Designer, Jumplight Odyssey
League of Geeks

As a game designer at Company X, I have been responsible for designing and implementing gameplay mechanics, creating game levels, and collaborating with artists and programmers to deliver high-quality games. Some of the games I have worked on include AAA mobile titles, micro independent games, and triple I independent games.

2020 - 2022

Game Designer, Unannounced
League of Geeks

At Company Y, I contributed to the design of several successful mobile games, including [Game Name], [Game Name], and [Game Name]. My responsibilities included level design, gameplay balancing, and working with the art and programming teams to ensure smooth development.

2010 - 2012

Intern

As an intern at Company Z, I gained valuable experience in game design, working on several small projects and assisting senior designers in their work.

2010 - 2012

Intern

As an intern at Company Z, I gained valuable experience in game design, working on several small projects and assisting senior designers in their work.

Education

2014 - 2016

Master of Game Design at University of Melbourne

During my master's program, I focused on game design theory and practice, learning about topics such as game mechanics, narrative design, and player engagement.

2010 - 2014

Bachelor of Computer Science at Monash University

As an undergraduate, I studied computer science and gained a solid foundation in programming, algorithms, and data structures, which has been invaluable in my game design career.

Skills & Expertise

    Expert in game design principles, including mechanics, systems, and balancing


    Proficient in game engines such as Unity and Unreal Engine


    Experienced in level design and world building


    Strong collaboration and communication skills
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