Game Designer
Resume
Experience
2022 - 2023
Principal Game Designer, Jumplight Odyssey
League of Geeks
As a game designer at Company X, I have been responsible for designing and implementing gameplay mechanics, creating game levels, and collaborating with artists and programmers to deliver high-quality games. Some of the games I have worked on include AAA mobile titles, micro independent games, and triple I independent games.
2020 - 2022
Game Designer, Unannounced
League of Geeks
At Company Y, I contributed to the design of several successful mobile games, including [Game Name], [Game Name], and [Game Name]. My responsibilities included level design, gameplay balancing, and working with the art and programming teams to ensure smooth development.
2010 - 2012
Intern
As an intern at Company Z, I gained valuable experience in game design, working on several small projects and assisting senior designers in their work.
2010 - 2012
Intern
As an intern at Company Z, I gained valuable experience in game design, working on several small projects and assisting senior designers in their work.
Education
2014 - 2016
Master of Game Design at University of Melbourne
During my master's program, I focused on game design theory and practice, learning about topics such as game mechanics, narrative design, and player engagement.
2010 - 2014
Bachelor of Computer Science at Monash University
As an undergraduate, I studied computer science and gained a solid foundation in programming, algorithms, and data structures, which has been invaluable in my game design career.
Skills & Expertise
- Expert in game design principles, including mechanics, systems, and balancing
Proficient in game engines such as Unity and Unreal Engine
Experienced in level design and world building
Strong collaboration and communication skills